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Resultados de residencia – Sebastián García Surianu (Colombia)
From marzo 26º 2021 to diciembre 31º 2021

Sebastián García Surianu (1984)

Colombian composer who developed his master's and undergraduate degrees in musical composition at EAFIT University, piano studies at the Bellas Artes University Foundation, studies in Orchestration for film and TV at Berklee and studies in sound creation with new technologies at CMMAS.

He is a current teacher in theoretical subjects of the career "Arts of Music Recording and Production" at the University Institution ITM, a teacher at the EAFIT University (Permanent Education) in theoretical areas and musical composition, and a researcher in interdisciplinary projects at the same university. such as: "Software for musical learning" and "Creation of software for contemporary writing".

He was the winner of the "Grant for creation and interpretation in sound experimentation" of the call for Stimuli for Art and Culture 2019 of the mayor of Medellín and has been a composer in several projects such as: "Offertory of the spheres", "Narrative music : On the other side of the cornea ”,“ Sound biosphere (Musux research group) ”,“ Paisájemed ”,“ Periscope ”, among others.

His music combines the instrumental techniques of the 20th century with the implementation of technological tools for the realization of works that explore acousmatics, electroacoustics with fixed support and electroacoustics in real time.

Results of the artistic residency carried out in 2019, to learn more about the residency click here


By Sebastián García Surianu

Winning project of the Call for Stimuli for Art and Culture 2019. Secretariat of Citizen Culture of Medellín.

"Momentum" consists of 3 movements for solo instruments with real time electronics; cello, flute and clarinet in Bb.

The technological process is achieved through a software created in Max / MSP, which interactively accompanies the work and transforms its musical content through live decision-making. The software has a varied number of functions focused exclusively on the recognition of frequencies and the progressive execution of data that synchronize with the times of the score.

These two components allow interactivity with the performer to produce actions in real time, such as: changing or varying the course of the score, varying the spatialization to 8 channels, triggering sounds in the middle of the performance, projecting the score and passing your pages progressively.

The dynamics of this interactivity begins first with the score, which has a design based on a branching system that allows the musician to visually follow a series of predetermined paths, by means of arrows and guides that dynamically connect the systems. Depending on the paths that the interpreter chooses in the score, the software reacts and executes various actions in real time that produce a different listening experience.

The score also has symbols that allow the execution of extended techniques through alternative graphic notation. The electronic accompaniment, for its part, comes from samples recorded by the same instruments and sounds captured in various locations and later processed in the studio.

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